Wednesday, March 10, 2010

Variables and states in a Bayesian net

I'm trying to decide on which states of player behavior I want to model the probabilities for in quake.

A few variables off the top of my head would be health level, armor level, ammo level, weapons used. Behaviors might be seek health, seek armor, seek ammo, seek ammo, seek weapon, run away, camp.

Each of the variables would be nodes on a graph, and the behaviors might be nodes on the graph also that are conditionally dependant on the variables.
- Posted from iPhone.

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